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  1. Etessami, Kousha ; Feige, Uriel ; Puppis, Gabriele (Ed.)
    Many deployments of differential privacy in industry are in the local model, where each party releases its private information via a differentially private randomizer. We study triangle counting in the noninteractive and interactive local model with edge differential privacy (that, intuitively, requires that the outputs of the algorithm on graphs that differ in one edge be indistinguishable). In this model, each party’s local view consists of the adjacency list of one vertex. In the noninteractive model, we prove that additive Ω(n²) error is necessary, where n is the number of nodes. This lower bound is our main technical contribution. It uses a reconstruction attack with a new class of linear queries and a novel mix-and-match strategy of running the local randomizers with different completions of their adjacency lists. It matches the additive error of the algorithm based on Randomized Response, proposed by Imola, Murakami and Chaudhuri (USENIX2021) and analyzed by Imola, Murakami and Chaudhuri (CCS2022) for constant ε. We use a different postprocessing of Randomized Response and provide tight bounds on the variance of the resulting algorithm. In the interactive setting, we prove a lower bound of Ω(n^{3/2}) on the additive error. Previously, no hardness results were known for interactive, edge-private algorithms in the local model, except for those that follow trivially from the results for the central model. Our work significantly improves on the state of the art in differentially private graph analysis in the local model. 
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  2. Many deployments of differential privacy in industry are in the local model, where each party releases its private information via a differentially private randomizer. We study triangle counting in the noninteractive and interactive local model with edge differential privacy (that, intuitively, requires that the outputs of the algorithm on graphs that differ in one edge be indistinguishable). In this model, each party’s local view consists of the adjacency list of one vertex. In the noninteractive model, we prove that additive Ω(n^2) error is necessary, where n is the number of nodes. This lower bound is our main technical contribution. It uses a reconstruction attack with a new class of linear queries and a novel mix-and-match strategy of running the local randomizers with different completions of their adjacency lists. It matches the additive error of the algorithm based on Randomized Response, proposed by Imola, Murakami and Chaudhuri (USENIX2021) and analyzed by Imola, Murakami and Chaudhuri (CCS2022) for constant ε. We use a different postprocessing of Randomized Response and provide tight bounds on the variance of the resulting algorithm. In the interactive setting, we prove a lower bound of Ω(n3/2) on the additive error. Previously, no hardness results were known for interactive, edge-private algorithms in the local model, except for those that follow trivially from the results for the central model. Our work significantly improves on the state of the art in differentially private graph analysis in the local model. 
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  3. In this paper, we study the learning problem in contextual search, which is motivated by applications such as crowdsourcing and personalized medicine experiments. In particular, for a sequence of arriving context vectors, with each context associated with an underlying value, the decision maker either makes a query at a certain point or skips the context. The decision maker will only observe the binary feedback on the relationship between the query point and the value associated with the context. We study a probably approximately correct learning setting, where the goal is to learn the underlying mean value function in context with a minimum number of queries. To address this challenge, we propose a trisection search approach combined with a margin-based active learning method. We show that the algorithm only needs to make [Formula: see text] queries to achieve an ε-estimation accuracy. This sample complexity significantly reduces the required sample complexity in the passive setting where neither sample skipping nor query selection is allowed, which is at least [Formula: see text]. This paper was accepted by J. George Shanthikumar, data science. 
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  4. Over the last two decades, frameworks for distributed-memory parallel computation, such as MapReduce, Hadoop, Spark and Dryad, have gained significant popularity with the growing prevalence of large network datasets. The Massively Parallel Computation (MPC) model is the de-facto standard for studying graph algorithms in these frameworks theoretically. Subgraph counting is one such fundamental problem in analyzing massive graphs, with the main algorithmic challenges centering on designing methods which are both scalable and accurate. Given a graph G = (V, E) with n vertices, m edges and T triangles, our first result is an algorithm that outputs a (1+ε)-approximation to T, with asymptotically optimal round and total space complexity provided any S ≥ max{(√ m, n²/m)} space per machine and assuming T = Ω(√{m/n}). Our result gives a quadratic improvement on the bound on T over previous works. We also provide a simple extension of our result to counting any subgraph of k size for constant k ≥ 1. Our second result is an O_δ(log log n)-round algorithm for exactly counting the number of triangles, whose total space usage is parametrized by the arboricity α of the input graph. We extend this result to exactly counting k-cliques for any constant k. Finally, we prove that a recent result of Bera, Pashanasangi and Seshadhri (ITCS 2020) for exactly counting all subgraphs of size at most 5 can be implemented in the MPC model in Õ_δ(√{log n}) rounds, O(n^δ) space per machine and O(mα³) total space. In addition to our theoretical results, we simulate our triangle counting algorithms in real-world graphs obtained from the Stanford Network Analysis Project (SNAP) database. Our results show that both our approximate and exact counting algorithms exhibit improvements in terms of round complexity and approximation ratio, respectively, compared to two previous widely used algorithms for these problems. 
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